|
Product Review: Game Time II Model 750-GT2
-
Excalibur's improved Tournament Chess Clock!
Reproduced with kind permission
of Chris Kantack
Why this
review?
While I don't participate in actual chess
tournament play, I frequently volunteer to work at such events.
Being a floor judge, I'm always intrigued by the large variety of chess
clocks that players bring to these tournaments. While most analog
chess timers follow pretty much the same basic design, the electronic
(digital) chess clocks come in a wide variety of shapes, sizes, and
functionality.
Some time ago, I was interested in
purchasing a digital clock but couldn't really justify the expense.
Most digital chess timers cost around 90 dollars or more. If you
play a lot of OTB (Over The Board) tournament or serious club chess, this
may not seem to be too much to pay. But many of us now play a lot of
our games over the Internet (where a separate timer isn't needed) or in
other more casual venues where the extra expense of obtaining a digital
chess clock may not seem justified.
Several months ago, Excalibur Electronics
asked me if I was interested in testing a new digital clock that was to be
priced around 50 dollars. I jumped at the chance! Was this new
clock to become the clock that would finally "kill off" the
analog chess clock market. As far as I'm concerned, the only
reason analog chess clocks are still around is due to their lower cost.
At 45 to 65 dollars, most analog chess timers are priced at half what
their digital counterparts retail for. Of course, you
sacrifice quite a bit nowadays when you purchase an analog timer.
Analog chess clocks can't automatically handle multiple time controls.
Time controls specifying countdown delays or time accumulation per move
increments are not supported by the traditional analog chess clock.
Blitz chess is poorly handle by an analog timer (unless the clock was
especially made for rapid time controls). Let's face it, second by
second precision just isn't there with analog chess clocks. The
worst sin of analog chess timers, in my opinion, is the subtle indication
of game end. As a floor judge, I don't know how many times I've seen
both players fail to detect the falling of their (or their opponents)
flag.
This web page was written to tell you
about Excalibur's GameTime II game timer. Note, in addition to
chess, GameTime II contains provisions for timing crossword games as well
as the game of Go. I'll touch a bit on these other features, but the
focus of this web site is chess. Read on to see if Excalibur's GameTime II
is worthy enough to be your next chess clock.
First, a bit of
history...
Excalibur has been selling the GameTime
chess timer for around 6 years. A year ago there was interest in
developing a successor product that would cost less and be able to better
support other games such as Scrabble and Go. Other design goals
included larger display digits and much longer battery life. While
GameTime II was being developed, it was decided to also provide it the
means of supporting the most modern time controls in chess. Since
the original GameTime already included a DELAY feature, this only meant
that GameTime II also include the ACCUM function. That is, with
GameTime II, you can set the clock to add a certain number of seconds to
each players time after each move. ACCUM style time controls are now
becoming quite popular in Europe and in top-level chess events all around
the world.
Overall design and
dimensions
GameTime II looks nearly identical to its earlier brother (the original
GameTime). The base of the clock is approximately 6 1/2 inches wide
by 3 3/4 inches deep. The thickness of the base is about 2/3
of an inch. The upper display portion of the clock is approximately
4 3/4 inches wide. The display itself is angled at approximately 45
degrees. The display area has a width measurement of 4 1/2
inches with a height measurement of 1 inch. (Actual digits are up to
3/4 inches in height!) A brightness (contrast) control dial is
located on the right side of the clock
On top the base portion of the clock are the dome-capped plungers.
These domes have a diameter of approximately 1 1/4 inch. Up/down
plunger travel is about 1/4 inch. One slightly recessed sliding
switch, located at the center of the base, is used to place the clock
either in a "pause" or "play" state. The
"pause" state is used to put the clock into a mode where the
settings and/or game time can be set or adjusted. Of course, during
game play the countdown of time can be paused by either player leveling
the plungers. (Just like with most analog chess clocks.)
Between where the plungers reside and the display area are four silver
colored buttons. These buttons are used to set up the time control
and to enable or disable the clock's various features. Also, on top
of the base are two LEDs (one on each side of the display). These
LEDs along with a "flag icon" on the display, indicate which
player has lost a game.
A very stable and
durable unit
Four rubber feed are mounted on the bottom of the unit.
These feet do a superb job of keeping the clock in place during play.
I've placed this clock on various wood, glass, steel, and even relatively
soft textured surfaces. This clock will not slide around! It
grips whatever surface you would use for chess.
The wide base, excellent weight distribution, and superb traction from
the supplied rubber feet make this an extremely stable chess clock.
In fact this is the most stable chess clock I've ever encountered.
This clock is perfectly suited for those "wild blitz and bughouse
games" that are becoming more and more popular in the chess world.
Overall construction is very solid. Indeed I've encountered
other GameTime units that are 5 years old that still look and work like
new. I've given three different GameTime II units various
"torture tests" where I've tried to simulate many, many, months
if not years of chess play. A properly adjusted and
cared for GameTime II timer should last many years.
Recessed Power On/Off
Button
The power button is located on the bottom of the unit. It
is recessed and requires a full two second depression to turn the clock
off. Thus one need not worry about accidentally shutting off
the unit should it get bumped.
If the clock is already off, the power button need only be pressed for
a fraction of a second in order to power the unit on. I thought that
this might be a potential problem. (Having the clock turn on
inadvertently.) However, I've done some testing where I've placed
the GameTime II clock into the Excalibur GameGear chess tote.
I then gave the bag some pretty rough handling to see if I could get the
unit to turn itself on. So far I haven't been able to get a GameTime
unit to "accidentally" turn on.

It's a good thing that GameTime II doesn't easily turn itself on as it
lacks an automatic power off feature. I think it would be nice if
the clock would power itself off if left in a "Pause mode " or
"Game Ended" state for say, more than 30 minutes.
This would prevent any chance of inadvertently draining the
batteries.
An ACL (system reset) button can also be accessed from the bottom of
the unit. As with other Excalibur products, the ACL button is deeply
recessed within the unit. A small toothpick or pin can be used
to reset the clock to its initial default factory settings if desired.
Quick Reference
"Information" Plate
A nice plus is the information plate also located on the bottom of the
GameTime II. A description of each button's functions and a chart
showing the available preset time controls are listed here. With 96
preset time controls available, this quick reference table can come in
very handy!
Wonderful display!

The one inch high display is super! Most other
digital clocks don't come close to having a display as clear and easy to
read as the GameTime II. This display is angled just right for
both players and spectators alike. The large crisp digits on
this display can be easily read from 20 feet away! Even the smaller
digits used for the move counter and (sometimes for) displaying the
seconds, can be read from up to 10 feet away.

As a floor judge, I do my best not to intrude upon a
game--unless called upon. It's very nice to be able to check
on the progress of a game without having to get so close as to potentially
distract the concentration of the players. The display is also
very logically laid out. In addition to the "running
countdown" a large black arrow will point to the player whose clock
is currently running. In addition to the LED indicators on the base
of the unit, a game ended condition is signaled by a large flashing
flag for the player who has run out of time. (You can also
choose to have an audible beep along with the flashing indicator at game
end.)
500 hours (estimated)
battery life
The rear of the unit (behind the display) contains the battery
compartment. Assuming you don't leave the unit on for days on end,
you'll probably gets years worth of chess play from just one set of 4 AA
batteries. Because the GameTime II's electronics are the same as
that used in the LCD Handheld chess units, battery replacement should be
very infrequent for this clock no matter how much you play chess. In
fact, you'll probably want to open the battery compartment every 6 to 12
months or so. Not because you need to change batteries....but just
to make sure the batteries are not corroding.
Plunger Action Noise:
GameTime II's Achilles heal
Unfortunately, all is not wonderful for this clock. It does have
a "dark side" and I'm not talking about its color!
GameTime II has one of the louder plunger actions that I've encountered.
The plungers and impact of the plunger domes are quite audible.
Even some of the cheapest analog clocks (like the Aradora Plastic Clock)
have a "quieter action" than that used in the GameTime.
Recently Excalibur has made a refinement to the GameTime unit in an
attempt to reduce the noise of the plunger. While I'm happy
that they improved the situation somewhat, it still could be quieter.
Much of GameTime's noise problem could probably be resolved if the domes
were made of a soft rubber or other flexible substance. However,
currently it's hard plastic hitting hard plastic which can makes for a
noisy timer.
This may or may not be a problem for you. In most homes or at an
elementary scholastic tourney, the GameTime's noise level probably won't
even be noticed. I've met owners of GameTime clocks who've never
given its audibility a second thought. However, in high school
tournaments, serious club, or other adult tournament play, the GameTime
II's noise level could be quite a distraction to other players. I
myself have played with a number of different digital chess clocks with
quieter action than the GameTime II. (Some clocks have all
electronic designs producing no audible recording of the move unless
programmed to do so.) If you are looking for a very silent
clock....you'll need to look elsewhere.
Summary of GameTime
II's Features
This web page provides a link to Excalibur's GameTime II Instruction
Guide. Therefore I won't go into great detail on how each feature is
implemented. But I would like to provide you with a quick summary of
several key features and why I consider them important. The GameTime
II is the most feature rich game timer I've yet encountered.
3 Time Controls Supported
GameTime II can support up to three time controls per game.
The first time control is known as the Primary time control unless it is
the only time control (such as all moves in 30 minutes). In which
case it becomes the "Sudden Death" time control. If there
are three time controls in a game, the second time control is known as the
Secondary Time Control. The final time control is always the
"Sudden Death" time control.
Accumulate
The Accumulate feature is new to GameTime II. It is the addition
of this function that allows GameTime II to support all recognized time
controls. Let's take a quick look at some of the most commonly used
time controls. The information presented in the following table
comes from The Official Rules of Chess by Eric Schiller and Richard
Peterson (Cardoza Publishing 2001).
Time Control Name
|
Classic
|
Modern
|
| Professional |
40 moves in 120 minutes, then 20 moves in 60
minutes, then all moves in 30 minutes |
40 moves in 120 minutes, then 20 moves in 60
minutes, then all moves in 30 minutes with 10 seconds added each
move of this final period |
| Master |
40 moves in 120 minutes, then all moves in 60
minutes |
40 moves in 120 minutes, then all moves in 60
minutes, with 30 seconds added each move |
| Expert |
all moves in 120 minutes |
all moves in 120 minutes, with 10 seconds added
each move |
| Amateur |
30 moves in 90 minutes, then all moves in 60
minutes |
all moves in 75 minutes with 10 seconds added each
move |
| Club |
all moves in 60 minutes |
all moves in 60 minutes with 5 seconds added each
move |
| Sport ("Action Chess") |
all moves in 30 minutes |
all moves in 20 minutes with 10 seconds added each
move |
| Rapid |
all moves in 15 minutes |
all moves in 10 minutes with 10 seconds added each
move |
| Blitz |
all moves in 5 minutes |
all moves in 3 minutes with 5 seconds added each
move |
| SuperBlitz |
all moves in 3 minutes |
all moves in 2 minutes with 2 seconds added each
move |
| Bullet |
all moves in 2 minutes |
all moves in 1 minute with 1 second added each
move |
| Lightning |
10 seconds per move |
10 seconds per move |
| Hourglass |
An initial amount of time is specified and a
player loses if the difference between the player's time and the
opponents time exceeds that amount. |
An initial amount of time is specified and a
player loses if the difference between the player's time and the
opponents time exceeds that amount. |
Most digital chess timers won't have a problem with the
"classic" time controls listed above. But note the
defining characteristic of most "modern" implementations of
these same time controls. Time is added back with each move.
Note, this is not the same thing as the "delay function" which
is non-accumulating. While the modern version of these time controls
have yet to take hold in the United States, it's comforting to know that
your chess clock can handle them if and when they do become more popular.
The accumulate function of the GameTime II can be set to any value up
to 60 seconds. You can define the accumulate function to apply to
all time controls (Primary, Secondary, and Sudden Death) or only to the
Sudden Death time control.
Delay
The Delay function adds a small time interval at the beginning of each
player's turn before that player's clock starts running. For
example, if player A has 30 minutes remaining on his clock, and the the
current time control specifies a 10 second delay, player A will continue
to have 30 minutes remaining as long as he registers his move (that is,
presses his plunger) within 10 seconds of his opponent's move
registration. Delay settings in competitive chess are
typically 5 or 10 seconds per move. GameTime II allows a delay value
of up to 19 seconds. As with the accumulate feature, the delay
feature can be set to apply to all time controls or just to the Sudden
Death time control.
Note, the Delay and Accumulate features cannot both be used together.
This is consistent with all current chess time controls. That is, as
of this writing, delay and accumulate are never used simultaneously in
competitive chess.
Hourglass
GameTime II has a special preset to handle the Hourglass time control.
In this time control, each player normally starts with the same amount of
time on their respective clocks. For each second that player A's
clock is counting down, player B's clock will count up accordingly.
When player A has pressed his plunger to register his move, player B's
clock will then begin its countdown with those seconds being added
to player A's clock.
As with the other time controls, you can specify a delay or accumulate
value with the Hourglass time control. You can even specify a
different start time amount for each player--thus providing one of the
players with a handicap.
Gong
The Gong time control give you 10 seconds for each move. Thus
every time you press your plunger, your time will be reset back to 10
seconds. Unless of course, you fail to make your move within 10
seconds. (In which case you forfeit the game.)
Special time controls for Go and
other word games
GameTime II has a number of features that will appeal to Go players.
Four presets support Byo-Yomi Overtime and three presets support Canadian
Overtime. There are time control features for other word games as
well. For more information, consult chapters 7 and 8 of the
Excalibur GameTime II Instruction Guide.
Custom (User-Defined) Time Controls
Despite the many pre-defined time controls built-in the GameTime II
unit, (91 of them!), there may be times when you may need to use a time
control other than what is offered by the factory default presets.
This is especially true if you are playing in many adult chess
tournaments. I went thru all the upcoming events listed in the
February 2002 issue of NorthWest
Chess Magazine to see which tournaments could be accommodated by
existing GameTime II presets. Of the 24 events listed, 14 had time
controls that were already defined in the GameTime II's memory. The
other 10 tournaments had requirements that did not fit into any of the
pre-defined time controls. Such events can easily be accommodated
thru one of the 5 custom (user-defined) time controls that are available.
Custom time controls are also the means by which you can set up a
"time-odds" game. That is, a game where one player is
handicapped by starting the game with less time than his opponent.
You may be thinking "custom time controls sound nice but you
probably lose them once you turn off the unit!". Not so with
the GameTime II. Not only are custom time controls saved when you
power off the unit, but when the batteries do need to be changed, which
won't be often, you'll most likely retain your custom time controls
provided you insert a new set of batteries within 20 to 30 seconds of
removing the old ones.
Other Features Available
With the GameTime II you can also:
- specify whether or not to force a time forfeit
(game end) if a time control has been exceeded
- adjourn a game in progress and resume play for a
later time
- elect to display (or hide) the move counter
- choose to end a game after a specified number of
moves
- determine whether or not an audible beep is heard at
game end
- elect to sound a warning beep just before the end of
a time control
- enable a "negative" time to count up for
word games
User Interface and
Instruction Manual
Of course, all the features in the world are not much use if you can't
easily access them. Fortunately GameTime II has a very good
interface. In most cases you configure clock settings by first
leveling the plungers and then sliding the Play/Pause switch to Pause.
In Pause mode you then press the Select button as needed to access the
value(s) and/or function(s) you wish to configure. The "+"
and "-" buttons can be used to easily toggle (enable/disable) a
function or modify a time or counter value. (Holding down the
"+" or "-" buttons allows you to quickly advance thru
possible values while quick presses of these same buttons allow
incremental changes to the time or counter setting that you are
adjusting.) A verify button is available to quickly and easily check
all your settings to ensure that you have your time control(s) configured
exactly the way you intended them to be. I find the ability to
quickly change settings to be very straightforward. The Excalibur
GameTime II Instruction Guide provides clear steps on accessing all
the features of the GameTime II.
Note however, that configuring a chess clock (any digital chess clock),
can be a bit intimidating at times. When possible, use the presets
and always have your the Instruction Guide handy. TheChessPiece.com provides online access to many of their
product
manuals should you ever lose the copy that came with your product.
In fact, I printed my own copy of the GameTime II Instruction Manual just
so I had a "larger print" version to work with while writing up
this review.
Incredible Value!
Excalibur's GameTime II clock has a suggested retail price of $49.95
but is sold by TheChessPiece at $39.99!
Considering that most competitive products retail at nearly double that
price, this clock is indeed a bargain! Chess clubs that wish to
purchase 10 or more GameTime IIs can do so for only $35.99 each with free
US shipping! There are now other digital chess clocks on the
market in the same price range as the GameTime II. But none of
them offer nearly the functionality of the GameTime II. These
other low cost clocks don't support delay, accumulate, or several other
features that are becoming more common in chess competition.
Summary
Excalibur's GameTime II sets a new level of price/performance for a
digital chess clock and word game timer. This highly durable clock
supports all current chess time controls and features a display that is
second to none. Its user interface and instruction manual are also
very good. My only real complaint with the GameTime II is the
noisiness of its plunger action. Those who play competitive chess in
very quiet environments (and wish to be as silent as possible), should not
consider this clock as plunger presses on the GameTime II are quite
audible. For those who don't require a super quiet clock, I highly
recommend the GameTime II. It offers top-of-the-line
functionality and it is truly a quality clock being offered at a great
price!
Product Code: 750-GT2 Normally:
$49.95
Offer Price: Only $39.99
ŠTheChessPiece.com, 2006
Reproduced with kind permission of Chris
Kantack.

|